- We have learned the importance of evaluating, but sometimes it is hard to user-test something beforehand (scale, patents, secrecy). We also discussed ways to circumvent this.
- For testing our own design, we could use testing in the wild: adding markers and prototypes to the SL stations, and have people try to accomplish tasks (getting from A to B while using our prototype app). This would be testing in a natural setting involving users.
- We could use people from Copenhagen (which has a similar system in place) to heursitically evaluate our prototype and tell us what they feel are the good parts and bad parts of our system when it is adjusted to Stockholm.
- We could also take Stockholmers to Copenhagen and let them see what they like and don’t like about that system, and see how they compare it to stockholm.
- This would be be a kind of triangulation: we see the problem both from the perspective of users who have used it for a long time, and users who are using it for a first time. Their combined heuristics would give us a better view of the actual good and bad sides of our idea.
- Also, Opportunistic Evaluation is a thing that we can actually, practically do (not assuming infinite resources etc). We could even ask the group we’re presenting to what they think, since they are almost surely users of the public transportation. We can also interview people in the subway and present our design to the, ask what they think.
- We discuss how we should evaluate the different parts of our designs, since it is quite broad. It might be good to evaluate each part on its own, ut we also need to evaluate the whole together since we need to know how well the prats cooperate.
Showing posts with label Summary. Show all posts
Showing posts with label Summary. Show all posts
Friday, 29 April 2016
Seminar 2 - Summary
Recollection of discussed topics during seminar 2
Wednesday, 30 March 2016
State of the art analaysis - Summary
Doing our state
of the art analysis’ we had a broad perspective to try gather as much diverse and
useful insights posible to what might be useful for our own project. This made
ofcource that common ground for all of them was hard to find but a few topics
that was brought up in most was regarding information.
What
information are available for the user?
Is the information easy accessible?
Is it well presented?
Is it useful?
A repeated
opinion during the interviews was the frustration when forced to make a choice
without any information i.e. when there’s major delays, should one wait for the
train or try an alternate itiniary, if so which one? Two of the state of art
analyses regarded interaction design based on real-time information and both
have shown good results in user satisfaction. The information is often times
already acessable for the designers such as precise locations of transport because
necessary technology is already in place. The issue lies to transform the data
to a user oriented purpose. The most critical information for users must be
accurate and easy aviable.
It might also be
fair to compare the SL app to more generalized travel applications such as Google maps. What SL lacks is the integration of other means of travel such as
riding a bike to the train and when leving the train show a map to the
destination wished for. To make the app useful doing things that naturally
combines with travel might increase satisfaction with the app.
Subscribe to:
Posts (Atom)