We are about
to start our first iterative cycle of design-evaluate redesign, at least I assume it will be
the first of several. It is important to evaluate so we can be sure that our
software is usable and is what users want, and it has shown to be less expensive to continuously evaluate the design
than to fix problems that are discovered after the system has been launched (of
course, expenses will not be a problem in our case). In the book, they mention
how software and web designers are prone to assume everyone else can use their
product just because they can. I believe this could be especially true for our
group since we all can identify with our relatively broad target group and therefor on some level designs a
product for ourselves.This can be prevented by methods such as user evaluation and think-alouds. Studies have shown that people nowadays expect more from
a product than just for it to meet the exact needs of the customer, for
instance simplicity and elegance that makes products a joy to own and to use.
The latter is especially hard without user involvement
in the design process and evaluation. Usability
testing involves measuring the performance of
typical users on typical tasks. Satisfaction can be evaluated by continuing
with the interviews and questionnaires. There
has been an increasing trend towards observing
users while they interact with the product in the intended
settings, which could vary a lot from if they were observed in a laboratory.
These kinds of tests could be hard for us to perform depending of which design
we choose and what kind of prototype we can make (we can’t for instance make a
prototype of a glass wall between the platform and tracks that people can interact
with during their usual commute). In our case it might be easier to use heuristic evaluation which aren’t dependent on the users’ involvement
to the same extent.
Is there a way to test our 3rd design on the users?
Is there a way to test our 3rd design on the users?
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